The Finder

Ten year-old Patrick is a computer whiz. One day, through a computer game at the local shop, he receives a bizarre invitation to become a contestant on a million dollar game show. But the TV channel and the game don’t exist—or do they? Patrick accepts the invitation and so begins a series of journeys across the time barrier into a new dimension full of strange characters, baffling encounters and the ever-present danger of fading away before returning to his own world. Based on the book Finders Keepers by Emily Rodda.

4. The Regulator

0.020 min

McCready, the senior barrier agent, arrives and stops Parsons' mend gun, saving Carol who continues to sit near the barrier. Max creates a device to affect Lucky so he and Estelle can get back into his lab under the guise of fixing Lucky. Patrick brings Anna Varga to the clock and she is able to perform a temporary repair on its mechanism but the clock's crystal regulator is missing and needs to be found and the clock returned to the shopping centre. Max learns from Anna Varga that she is linked to the clock in some way and has also sustained damage. McCready is sure that Max is somehow connected to Carol and her strange ball. Max appeals to McCready that the cause of all their trouble with the barrier is a damaged clock on the other side but the agent does not believe him and puts him in isolation. Patrick uses the device Max gave him to enter the barrier. After finding Carol, Patrick loses the device which is their only way out.