Fourth Era
In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.

In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.

1967
1957

2017

2017

1991

2017

1957

2019

1993
1986

1986

2004
2004

1980

2003

1978

1963

2016

2020

2014