Fourth Era
In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
2012
1976
2020
1991
1989
1993
2007
2020
2018
1966
2011
2020
1994
1968
2007
2016
2020
2020
2010
1978