Fourth Era
In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
In fifteen shots, all but one running for 90 seconds, the audio-visual landscapes of a video game are examined as its day-night cycle mimics passing time, and the radiant AI of its characters creates the illusion of free will.
1997
1997
2018
2018
2018
2018
1966
1989
2002
1976
2012
2020
1961
2003
2017
2007
2006
1929
2019
2018